

It’s possible that a survivalist with Medic training skill can take a Field medic role completely if you don’t have one. Field medic: sure your teammates won’t get any buffs like they would from Field medic but at the very least you will keep your team healthy and intact.As a bonus, by using SWAT or Commando weapons you will be keeping your lane in order and won’t cause any chaos unlike with Demo or Firebug weapons. Commando and SWAT: you won’t be as good as trash cleaner as those 2 perks but in return spountanius zed splotion will make your trash clean way easier, lockdown also is a great tool to give yourself a bit of the time to reload your weapon and start cleaning trash again.Step 1: Which perks role you should and shouldn’t be taking Survivalist’s role heavily depends on his skill and weapons choice but since we are aiming for being a team player we should make our loadout and skill selection to be appropriate to this goal. If Boss is on their armor phase (Abomination armor, King Fleshpound, Hans, or Matriarch shield) or they block their weak spot lockdown won’t be triggered.If Quarterpound or Fleshpound is on their rage animation lockdown won’t work.If zeds like Bloat, Gorefast, Gorefiend, Scrake, Quarterpound, Fleshpound blocking their weak spots lockdown stunning power will be reduced and will be pricked after said blocking is over.

If zed was staggered by any means while it in its stagger animation lockdown won’t stun zed.Lockdown will always stun any zed when zed time is active with some exceptions: Spontaneous zed plotion will deal 50 explosive damage to any nearby zeds, stunning them in the process. Medic training decreased cooldown of dart and syringe recharge works differently from Field Medic’s faster recharge rate: instead of diving it by 1*(0.08*x) where x is Field medic’s level, survivalist’s recharge boost will actually cut recharge rate in half. Skills description is pretty straight forward but some little details are not shown here: Note: Zed time reload will decrease time to reload by 75% or will make it 4 times quicker at level 25. Until level 15 survivalists will have commando grenades. Per each level survivalist gets 0.6% damage buff to all weapons up to 15%, damage resistance and increased maximum armor by 1% up to 25% and said armor being like SWAT’s armor with heavy armor skill which prevents all sorts of damage except siren’s and Matriarch’s sonic attack, zed time reload by 3% up to 75% and 35% faster weapon switch regardless of level.
#KILLING FLOOR 2 RAIL GUN HOW TO#
You cannot use HMTech-101, if your choice is M99 + Magnum.Are you one of the team players in Killing Floor 2? If yes, this guide will give you some ideas on how to use survivalist’s strengths to your and your team’s advantage. Costs 2500 dosh + ~500 dosh to refill ammo ĥ. Too expensive to use even against medium zeds Ĥ. The only good available sidearm is Magnum ģ. Weights 12 kg (!), so you will be really slow using AMR Ģ. Insane headshot damage (one of the drawbacks of Railgun is that it requires 2-3 REU stacks to 1-shot Scrake, which sometimes can be quite hard to perform, because of trash zeds running around) ġ.

Cannot 1-shot Scrakes without REU stacks on 6p Sui/HOE.ġ. Can be used against medium zeds like Husks or Sirens.Ģ. Quick reloading (if proper skill is chosen) Ħ. Less weight and cost in comparison with M99 ĥ. Good headshot damage (Scrake barely survives a single headshot, Fleshpounds requires 2-3 consequitive headshots to die) Ĥ. Variety of sidearms like SPX Centerfire or Magnum that can be taken with HMTech-101 ģ.
